I'm a Christian first and foremost,
that's who I am beyond any other distinction, but that one title is
not the only moniker that applies to me. I am also a son, a brother,
a husband, a writer, an artist, and a 'geek'. I mean that of course
in the modern cultural definition. Webster's dictionary defines a
geek as “a person who is very interested in and knows a lot about a
particular field or activity”. That's delightfully vague isn't it?
Oddly enough I've been asked this
question countless times: “How can you be a geek and a Christian?”
So many people think there is some kind of disparity there or some
insurmountable wall that should bar me from entrance into either one
camp or the other, but in reality the two parts of myself co-exist
quite well. You see the first part of the answer is what I started
this post with, I am a Christian first. That means I am a Christian
geek not a geek who is a Christian. My faith informs my geekiness
and defines the parameters of those interests. When it comes to my
love of fantasy in either movies, video games or books; my faith has
led me to create a set of criteria that I use to decide which things
I will enjoy.
<>If the world of the story contains magic it must meet the
following:
-the world must not set itself up as existing in this current,
existing, reality.
-The magic contained in said story cannot be of the 'real world'
kind, ex: sacrifices and intricate spells that contact demons and
what-not.
<>Regardless of the world/story the actions of the main
characters,
those presented as the 'good guys' must be in fact good. I will not
partake of a world where the good guys aren't at least mostly 'good'
at heart.
-The setting and storyline must also be 'worth' whatever result we
are headed toward. I have started reading books in the past that
have asked you to go through far too much filth for far too little
reward at the end.
The
point is that I cannot enjoy in a fantasy what would be wrong in
reality; and as I've said, the same rules apply to video games,
books, movies, TV shows, etc. Notice that my rules tend to lean
heavily on what the heroes are doing and little on the villains. I
personally give the villains some lee-way because, well, they're
villains! Their actions aren't being lauded, their being denounced.
People often accuse the
world of fantasy literature and gaming to be “practice in the
occult” or even of just being sneaky means for occult people and
groups to seduce us into their world. In response to that I love the
following quote from “The Christian Gamers Guild” FAQ page,
speaking of the critics of RPG's and tabletop games specifically.
This particular quote isn't talking about playing 'evil' characters,
something I think we should avoid, but it makes an excellent general
point about “magic” in games.
“...
a critical point that is missed, or worse, intentionally ignored even
by those who have browsed through
them (the game
manuals) is that there is a constant distinction between
the players and their characters. If C. S. Lewis creates in one of
his books a senior devil named Screwtape writing advice to a junior
tempter named Wormwood, no one for a moment believes that Lewis is
confusing himself with the actions of that demon. Nor do we accuse
him of summoning demons because some of his characters in Perelandra
and That Hideous Strength do so. Likewise, no one feels that the
church members who play Pontius Pilate, Judas Iscariot, and Caiaphas
in the church passion play are at any risk of condemnation for doing
so. There is distance between the player and the character. When it
says that the character must swallow a bit of bitumen and a live
spider to do the spider climb spell, there isn't any bitumen or
spiders anywhere near the player. He doesn't actually do
anything--he just says that his character is going to swallow the
spider and the bitumen (or more usually, he just says that the
character is going to cast the Spider Climb spell, and if there's any
question about whether he has the materials they look them up to see
what he needs to do it--in the same way that if a novice chess player
were to announce that he is going to take his opponent's pawn by en
passant we might need to pull out the rules to determine how that
works and whether it can be done in this circumstance). Even in LARP
(Live Action Role Play) there
is always this distance, with the bulk of the action still in the
imagination. Critics have confused the player with the character.”
-For
more on this topic and a great treatment of Christians as
gamers/geeks head over to-
http://christian-gamers-guild.org/faq.html
Essentially
being a geek is no more than any other hobby. No different than your
father's bowling night, your mother's scrap-booking nights, your
brother's obsession with football or anything else that we do in our
free time to relax. The traditional spheres of 'geekness' are the
things which draw me and so many others to not only enjoy but to
create. It drives me to write, to draw, to imagine whole other
worlds and the many adventures that happen there.
One
last thought. As a Christian, I believe in a number of amazing
things: that there is an all powerful being who cannot be seen but
controls all of reality, that there are spirits that inhabit a whole
other world essentially parallel to our own, or that in certain
instances the whole of natural reality has been circumvented. Maybe
it's just me, but I feel that being a geek makes me more able to
believe in these things. A man who has never ridden the back of a
dragon or watched the hero cast down his enemy with a bolt of
lightning may just find it more difficult to believe that God brought
down a torrent of flame to consume a water-logged alter when Elija
prayed, or that the Red sea once split down the middle, or that a Man
once walked on water.
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